Helldivers 2 players have been asking for Arrowhead to increase the difficulty of the game above 10. Some have said that they are tired of being able to easily run through missions on the hardest difficulty and want more of a challenge. While Arrowhead is considering ways to increase the difficulty level, some players are offering suggestions to the team. One player has even come up with an idea to increase the difficulty in Helldivers 2 and many are calling it “genius.”
Arrowhead has been talking about ways to increase the game’s difficulty. One of the developers told players that the team is looking at different avenues to take for raising the difficulty. The Helldivers 2 CEO also stated that he wants to add the ability to save loadouts to Helldivers 2.
Helldivers 2 fan’s ideas for increasing difficulty
User CosmicSpitfire commented on a Reddit post breaking down how they would increase the difficulty of Helldivers 2. The comment was then reposted by BeltMaximum6267. To increase difficulty, the user suggests adding “challenge modes instead of just more enemies” to any difficulty above 10. Examples that they gave of this include:
- Scorched Earth – Orbital Barrages are constantly being fired (similar to the old DSS).
- Big Leagues – Heavy enemy spawn rate increase, other spawn rates decreased.
- Infestation – Heavy enemy spawn rate massively decreased, all other spawn rates doubled / tripled.
- One Way Trip – Extraction is disabled, enemy spawn rates and side objectives increased.
- Fool’s Gold – Number of collectible samples doubled but reinforcement budget halved.
Each of these modifiers sounds pretty awesome and could add more variety to the game rather than just increasing the number of enemies that appear in a mission. Of course, there are plenty who are skeptical about adding modifiers such as these to increase the difficulty in Helldivers 2 with multiple players pointing out that these do exist with planet modifiers.